The more empty piles you can create and keep, the better.īuild on higher-ranked cards before lower ones, because those piles will stay useful longer: you can’t build anything onto an Ace.Ī few long, tangled piles are okay if they help you empty out other piles.Ĭopyright 2002-2004by Semicolon Software. When you can’t build in suit, build in mixed suits because it’s crucial to uncover the face down cards.Įmpty piles are precious. When all cards have been discarded, the game is won. Each row should overlap the previous one. You are not required to discard such builds, and there may be an advantage to leaving them in the tableau for a time to help in untangling other tableau piles. Deal cards to form a pyramid, starting with a row of 1 card, followed by a row of two cards, and so on, down to a row of 7 cards. Goal Completed King-to-Ace builds in suit may be discarded. Usually you’ll deal when you’ve run out of other moves. To deal, turn up ten cards from the hand and put one onto each tableau regardless of rank or suit. Play Your goal is to create a sequence among the seven piles in descending order (King, Queen, Jack, 10, 9, 8 and so on), alternating colors. Dealing You may deal any time you wish, provided that no tableaus are empty. Note however that Kings can only be played into empty spaces because there’s no higher rank to build them on. (Although you do not have to build by following suit, there is an advantage in doing so because in-suit builds can be moved while mixed-suit builds cannot.)Įmpty spaces may be filled with any available card or build. Topmost card of each tableau is available in addition, full or partial builds in suit are also available. Play The tableaus build down, without regard for color or suit. Keep the remaining 50 cards in your hand. Start the game by putting five cards face down and one face up in four of the tableaus, and four face down and one face up in the remaining six tableaus-a total of 54 cards. Spider is also a chance for you to spread out a bit and puzzle over a large layout. This fascinating two-deck game requires both luck and great concentration to win. Variants: Red-Black Spider, Spiderette, Will o' the Wisp Categories: Popular, Thinker's, Challenging, Two-Deck, Large, Long
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