![]() It will shut down or even break completely if it's too low. Generally the lower it is, the better, but too low is very bad for the engine. Depending on the engine, you will need different values for it. It's probably the most important value here. Engine inertia - Determines how fast the engine gains RPM.Same as with dynamic friction, keep it low if you want to go faster. Engine Friction - Just reduces the amount of power.If you want a drag car that doesn't have to worry about corners, keep it low, but for race cars it's better to have it high. Engine Brake Torque - Higher will make the engine lose RPM faster when you aren't applying gas, but it also slows down the RPM gain.In other words, keep it small if you want the engine to use all its potential to generate power. Engine Dynamic Friction - It makes it the engine power increasingly smaller on higher RPM.Above 50% isn't possible in real life, as the engine will use no fuel and cool itself down instead of overheating. 50% means that the temperature stays the same and it uses up pretty much no fuel. Engine Burn Efficiency - The lower it is, the more fuel the engine uses up and the more it overheats.It may also collapse under its own weight and create a black hole that destroys the universe (aka instability). You can make it really heavy but then it won't drive. Don't make it too light as it will have the same effect as making it stiffer (aka another explosion). Weight Scale: Simply makes the car heavier or lighter, that's all.Stiffness Scale: It's just how stiff the car is, be careful because if it's too stiff at relatively low weight it will explode! You can make a jelly car if you mess with this and other values!.Editing resistance and weight accordingly may help but not too much. It's just for messing around, not for actually driving a huge car. Be careful with that as it's EXTREMELY unstable, you may have to decrease damping and stiffness to minimum before attempting anything! You can make your car up to 10 times bigger or 10 times smaller, but a lot of the times it will explode or break in other ways, making it completely unusable. Size Scale: This makes the car bigger.You can make burnout machines out of race cars or drag beasts with extreme grip out of drift cars! Friction Scale: Increases or decreases the friction of the whole car, including the wheels.Maxing out both this and Breaking Resistance Scale achieves a similar effect to the Indestructible Cars Mod, while by making it smaller you can create a rusty beater that breaks by just driving! Deformation Resistance Scale: It's similar to Breaking Resistance Scale, but instead of breaking into pieces it's about deformation.Then either increasing or decreasing this value could potentially fix it but it's not guaranteed. Damping Scale: Don't mess with this one unless you mess something up and the car starts exploding.Breaking Resistance Scale: Increasing this value makes the car more resistant against breaking into pieces, decreasing does the opposite.You can use them both and they will multiply, for example setting 25 and 0.1 will result with 2.5. One has an upwards scale, usually from 1 to 100 and it's used to increase this value, the other has a downwards scale usually from 0.01 to 1 and it's used to decrease it. Overall, each value can be multiplied with 2 sliders.I'm gonna describe which one does what now: Under the Chassis category, there are now some new sliders you can mess around with: Note that if you have chosen a mod that doesn't have this slot, this mod won't support it! Once you've done it, go to the Tuning menu. In this slot you have to select "AgentY Car Values Scale Mod": Why this one? I have chosen it because it's universal, all vanilla cars and most mods have it, and it has the same Jbeam slot name in all of them, as opposed to the Additional Modifications slot which is named differently for each vehicle. Go to the Parts Selector (Ctrl+W) and open the License Plate Design slot. Select any vanilla or mod vehicle (note that it won't support every mod but should work on most of the popular ones). It no longer makes the cars fully indestructible, so use Dummiesman's mod if you want it however it's capable of making them really strong! Over time I started messing around more and more with it and ultimately it evolved into this. So I decided to make my own version (WITHOUT COPYING ANYTHING FROM THE ORIGINAL), that would work not only on official vehicles, but on mods as well. ![]() I was really curious how it worked so I looked in the files, and I was surprised with how simple it was in fact that was something I already knew how to do but I never tried as I expected it to be much harder. It's inspired by Dummiesman's mod for indestructible cars.
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